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Learning environments that provide learners opportunities to apply their knowledge to solve practical problems and invite exploration can lead to faster learning, greater retention, and higher levels of motivation and interest. Unfortunately, these learning strategies are rarely used today because they are difficult to implement in standard classroom environments. Expected improvements in technology have the potential to significantly reduce the cost and complexity of implementing learning-by-doing environments. The combined forces of high-powered computing, unparalleled bandwidth, and advances in software architecture are poised to make realistic gaming and simulation environments more feasible and economical. Because these tools will be increasingly available, it is important to understand appropriate contexts and methods for implementation. The challenge is to understand how the tools should be used, with whom and for what?
This component roadmap provides:
- An assessment of the R&D needs
- Identification of key research questions and technical requirements
- A detailed chronology of R&D activities over the next 3-10 years
- Long-term goals and shorter-term benchmarks
Download the complete Instructional Design: Using Games and Simulations in Learning component roadmap to learn more about the detailed R&D tasks.
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